Issue with webJl

I’ve build the game in standalone and everything is fine. But when i build it in WebJl nothing works. I tried to upload it on saremygame.com, the upload did fine, but the game is froze on the first frame when the game start, and nothing happen. anyone have a solution for me plz !

** Note that when i build and run, the same issue is happening

Hi Phx6,

Welcome to our community! :slight_smile:

Which version of Unity do you use? Are there any error messages in your console?

i’m using unity 2020.3.14f1. When i’m in the sharemygame web site I get these 3 errors :

  1. GET https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js net::ERR_BLOCKED_BY_CLIENT
  2. vue-analytics.js:1 GET https://www.google-analytics.com/analytics.js net::ERR_BLOCKED_BY_CLIENT
  3. gamedevtv-header.js:1 Uncaught Invariant Violation: Minified React error #200; visit https://reactjs.org/docs/error-decoder.html?invariant=200 for the full message or use the non-minified dev environment for full errors and additional helpful warnings.
    at Cp (https://d1dewqfmv9j5d4.cloudfront.net/gamedevtv-header.js:1:14980)
    at j (https://d1dewqfmv9j5d4.cloudfront.net/gamedevtv-header.js:1:15248)
    at Object.render (https://d1dewqfmv9j5d4.cloudfront.net/gamedevtv-header.js:1:119273)
    at https://d1dewqfmv9j5d4.cloudfront.net/gamedevtv-header.js:1:182956
    at https://d1dewqfmv9j5d4.cloudfront.net/gamedevtv-header.js:1:419
    at https://d1dewqfmv9j5d4.cloudfront.net/gamedevtv-header.js:1:438

but i couldn’t run my game in the build and run either, but the page console doesn’t give me any error. but the game is still stuck at the first frame of the game.

I just realized that my game was quitting right when it load. So somehow I moved my App.quit method between my two builds. I was killing the game before it load. my bad ! thanks for the fast reply !

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