Issue with Pyramid when making an array of stairs

Hello everyone,

So I came back to Blender after a while and I tried creating the stairs with the array method taught in Section 2, Lecture 34. I understand the method to complete this challenge, but I found something depressing when trying to do this.

My model at some point through the lecture isn’t 1 blender unit high per segment and it is also much smaller overall. Not sure if i’m making sense but I found this out when trying to create the outline of the steps when extruding two edges (1 blender unit takes the majority of the railings).

I managed to get around this by setting it how high it would look without looking weird. Now the biggest issue I have: The stairs when made into an array do not look right. They clip through the ramp created earlier through the course. See the image below.

My question is… do I start over? As I screwed myself over earlier in the course which caused this issue for me now (me being confident during the earlier challenges when creating the pyramid affected the model now). If I don’t need to start over, what would I need to do to remedy this? (I have tried increasing the Z Offset value of the array but then the stairs would float off the ramp and look weird.)

Thank you in advance.

Hey Gaeas,

One thing I notice is there being an angle difference between your ramp and the stairs.

I think a simple enough solution would be to grab the top edge of your ramp with the matching level of the temple and lower that until the results match your desire.

It might be possible you picked a different top edge when first creating the ramp compared to the video, but I can’t see the full model to be sure.

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Another solution might be to select the two edge loops for each level (outer and inner) and set them to their appropriate Z-axis units. So Z unit 1 for the first level, 2 for second level, 3, 4, and so on. You will have to also change the top of the ramp and ramp railing accordingly.

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The thing about Blender is it is easy to make mistakes and harder to resolve them. But if you look at the basics, it should be easier to fix things. Like for example with your issue, we can see a problem with the angle difference.

If in another example I have two stick arms coming out of a snowman with one of them longer than the other, then I need to look at the location axis for the length of the stick. So if the left stick reaches 4 on the X-axis and the right stick reaches unit 6.7, then I need to bring back the right stick to unit 4 to balance them.

Hope that helps~

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I’m new at this too, but if you noted how long each edge was when you extruded them on the Z axis and then on the X/Y axis, then you could put those numbers in the offset area on the array window. I hope that makes sense.