Issue with my animation [solved]

(I shortened the number of cycles for the sake of the video’s length)

Can anybody tell me what is it i’ve done wrong?

It seems like the transitions in the Lizard Animator are wrong. Can you post images of the states of the Animator, and all the transitions’ Inspector window?

Apparently everything’s alright in the Animator. Can you post the image of the Lizard game object Inspector and check if the Appearing Animation has the Loop set to false, just to be sure?

Edit: I just saw your second screenshot, it just came to my mind to check the walking animation, look if you have more than one Body Sprite propriety inside, maybe it’s there, for some reason, the final sprite of the appearing animation.

by the way, what can i do about the fact that once the Walking animation starts, the lizard gets teleported back?
Do i have to change the walking sprite sheet or something like that?

i unchecked this and the extra lizard was gone

However, i still need help with what i wrote in my previous post:
“by the way, what can i do about the fact that once the Walking animation starts, the lizard gets teleported back?
Do i have to change the walking sprite sheet or something like that?”

Solved. The issue was with the way i sliced the sprite sheet
Thank you.

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