Is there a way to smoothly transition around waypoints?

In Laser Defender, i have made an S shaped path for my enemies to follow, but they move between points directly, without any sort of smoothing around the angles of the path.
Is there a way to make the curve of the path they follow smooth, without drawing tons and tons of points?
Think of a NURBS spline to get the idea of what I am after :slight_smile:
Cheers,
Rob

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Hi,

If you can do the maths, you could modify the Circuit script. I’m not exactly sure if your problem is the same @GregoryFenn solved, but you could test his solution.

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