InvokeRepeating for enemy ships to fire like we used for player.
void Start(){
InvokeRepeating ("Fire", 1f, fireRate);
}
void Fire(){
Instantiate (shipLaser, transform.position, Quaternion.identity);
}
InvokeRepeating for enemy ships to fire like we used for player.
void Start(){
InvokeRepeating ("Fire", 1f, fireRate);
}
void Fire(){
Instantiate (shipLaser, transform.position, Quaternion.identity);
}