InventoryUi Filtering slot location

One more set of debugs… (I’m at work right now, so all is on the fly, but this is bugging me!)

        private void Redraw()
        {
            foreach (Transform child in transform)
            {
                Destroy(child.gameObject);
            }
            foreach (int slot in GetFilteredItems())
            {
                var itemUI = Instantiate(InventoryItemPrefab, transform);
                itemUI.Setup(playerInventory, slot);
                Debug.Log($"Adding {playerInventory.GetItemInSlot} to the UI");
            }
        }