On Mike’s lesson, he said that the #include Grabber.h should be the one on the bottom of the #include group. However when I do that, Unreal 4.26.1 gives out this error:
I went back to VS Code and put the #include Grabber.h to the top and the errors were gone from the log. Is this behavior expected to this unreal version? OR did i messed up my code somewhere
interestingly, The error came up on him 5 lessons later (lesson 125). So it is an expected behavior. But my question is that, Why is it a best practice to put the #include Grabber.h to the bottom when unreal doesn’t / or will decide it won’t like it and give out and error?