If I put my offset up nothing happens?

Hi Robbe,

Doesn’t look like that texture is applied to the terrain to me?

Oh thx Rob but i am new to this and don’t know what you actually mean with this , is this explained in 77 or because i looked it a few times and i dont know what you mean maybe it is because i use another version?

Hi Robbe,

This is covered, but I’m not sure in which lecture off the top of my head.

If you select your Terrain GameObject in the Hierarchy and then view the Inspector you’ll see something similar to this;

image

Selecting the Paint Texture tool within the Terrain component you’ll see the Edit Texture button.

Click on the Edit Texture button and then Add Texture, you’ll then see this dialog window;
image

Click on the appropriate Select option for the Alebdo and Normal textures (the ones you’ve been editing in your screenshot).

This adds them to the palette of textures you can then paint on your terrain.

Hope this helps :slight_smile:

Hi rob my terrain has now the texture on it but if i put the offset on i doesn’t get those bubbles that they got.

M y terrain stay flat i have them but verry small and i can’t get them bigger
this it wat they have:
what struck me was that if they apllied that texture their offset was immediately 15 and by me it was zero.

Hi,

You mention offset, what is the time frame in the lecture where this is done? From what I can see it is the size that starts off at 15, and then later is changed to 100 to make it larger, the offset however is left at 0 for both X and Y. This is all performed in the Add Texture dialog.

Perhaps you have inadvertently change the size on these texts when editing them prior to adding them, as indicated in your first screenshot.

Try selecting texture you’ve not used/edited and see what values that defaults to when you use the Add Texture dialog.

Hey rob i maked a hole new project and did everything like you said i also used the old texture but none of the bubbels of them became bigger. Maybe you can see what i did rong in this video, i hope so. Thank you in advance

There’s very little to see in that video, it’s only 7 seconds long and just shows you starting to create a new project?

the other videos are uploading
but they were to big now i am uploading them on yt

I see. The forum has a 10MB limit for uploads so yes, YouTube is the way forward. After they have uploaded, just copy/paste the URL for the video into your post, on a new line, with no other characters in front and the video will be embedded in your post.


See also;

her are the links:


In the second video at both 0:37 and then at 1:32 you are setting the offset not the size as I mentioned yesterday.

The offset changes the position of the texture, the size changes, well, its size.

From the Unity documentation;

The Size property (just below the texture boxes) lets you set the width and height over which the image will stretch on the terrain’s surface. The Offset property determines how far from the terrain’s anchor point the tiling will start; you can set it to zero to start the tiling right in the corner. Once you have set the texture and properties to your liking, click the _Apply button to make the texture available to the terrain.

Oh i did that before i tought and it didn’t work but it worked now well , oh ty so very mutch you helpt my so mutch .

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Last time you said you had it set to zero where-as in the video Rick’s started off as 15.

Change the Size from 2 on both the X and Y to something huge just to see if you can notice a difference, change them both to 150 for example and see what it looks like. :slight_smile:

Oh yeah:

thy so much again nox i need to work back for school i have three tests tommorow and i was hole time trying thx

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You’re very welcome, I’m glad you can move forward with the course.

Note - do not need to set these values in the offset property at all, you can leave those as zero.

Good luck with your tests tomorrow :slight_smile:

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