Idea for Grabbing

A collision detection on the chair. Have a button to grab it when our pawn collides with the chair. Once we’re in grab mode, we can use the same button to ‘ungrab’ enabling us to drop it on the pressure plate

// in ::TickComponent
// If pawn is colliding with chair
// display ‘press x to grab’
// if ‘x’ is pressed
// chair follows pawn
// if ‘x’ is pressed
// chair is dropped
}
}
}

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