circleVetcor = new Vector3(Mathf.Sin(cycle * tau), Mathf.Cos(cycle * tau), 0f);
transform.position = startingPos + radius*circleVetcor;//startingPos + offset;
I know it’s silly, but I was happy I was able to make it move in circular motion!
circleVetcor = new Vector3(Mathf.Sin(cycle * tau), Mathf.Cos(cycle * tau), 0f);
transform.position = startingPos + radius*circleVetcor;//startingPos + offset;
I know it’s silly, but I was happy I was able to make it move in circular motion!