I kinda need help

Hey Guys,
I’m super new to this and honestly don’t even know if this is the right place to ask a question; hopefully, it is. I just started the C++ Unreal Engine course and quickly ran into a problem.
On “15.” of the course content, you are shown how to create C++ projects in UE4. I figured out how to set the default source code to Visual Studio Code as instructed at 1:50 of the video, however when I try to create a C++ project I get this error.
Hopefully, someone knows what this is. It’s probably a really simple fix but I’m pretty new to this and don’t have a whole lot of experience yet.

An error occurred while trying to generate project files.

Running Mono…

Setting up Mono
/Users/Shared/Epic Games/UE_4.22/Engine /Users/Shared/Epic Games/UE_4.22/Engine/Binaries/Mac
Discovering modules, targets and source code for project…
Triggered an exception while looking for SDK directory in Xcode.app
System.IO.DirectoryNotFoundException: Could not find a part of the path ‘/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs’.
at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.FileSystemEnumerableIterator1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <98fac219bd4e453693d76fda7bd96ab0>:0 at System.IO.FileSystemEnumerableIterator1[TSource].CommonInit () [0x00054] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.FileSystemEnumerableIterator1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.Directory.GetDirectories (System.String path) [0x0000e] in <98fac219bd4e453693d76fda7bd96ab0>:0
at UnrealBuildTool.AppleToolChainSettings.SelectSDK (System.String BaseSDKDir, System.String OSPrefix, System.String& PlatformSDKVersion, System.Boolean bVerbose) [0x00018] in :0
ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs

Thanks so much, everybody!

Do you have Xcode installed?

I currently do not. Ages ago I had downloaded it, but I have since deleted it.

An eager student,

Anderson Huffman

You need to install it

I thought this course was done without xcode and instead with Visual Studio Code?

So as to insure that the video instructions were applicable across all OS’s (Mac, Linux, and Windows)?

You can use VS Code. You still need to install Xcode for the toolchain.

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