So, Complete Blender noob when I started the 3.2 tutorial. But I may have found my niche with the sculpting… I may have ALSO gone a little overboard with size and detail, as my dragon/devil man here had 2.5 million faces. I could have tried to refine it, but wanted to focus more on having fun, going wild, and learning various brushes and techniques. Also, with a decent, if slightly outdated gaming computer, I didn’t see too much slowdown, though the retopologies took a few seconds!
Not perfect by far, but I’m VERY happy with him. Particularly the horns on the top of the head. They may not be perfect, but for my first attempt, I don’t think I could be any more pleased with them. I’ve come to think of Grant as the “Bob Ross of Blender”, and that gave me the idea of running with “happy little accidents”, which resulted in the horns having a lot more of a ridge or “spike” at the top of the horn which added a very nice look.