If “bump” popped up in the console, the collision obviously happened. Otherwise, the OnCollisionEnter method would not have been called.
Dud that fix the issue for you?
Whose position is frozen in the Rigidbody component? If that’s the Wall game object, remove the Rigidbody as it is not needed for non-moving colliders.
And could you please share a screenshot of the Inspector of the player game object?
Try raising max depenetrationon velocity in the physics settings to about 80 or so.
See if that helps.
it works now thanks for the help
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