Last night I was working on the Building Escape project and ended up adding some code that crashed unreal. I’ve done it before and it fixed fine but this time when I deleted the binaries and intermediate folder to rebuild and open UE4 back up my IDEs will no longer recognize any code that originates from unreal.
There are red lines all over my code that shouldn’t be there. After hours of troubleshooting I realized that it wasn’t a problem with my IDE as it is occuring in both Rider and VS2019. And it’s not an issue with plug ins as everything works fine if I open my old Bull Cow Game project. So the suggestion I stumbled across to fix that is to delete the .vs, binaries, intermediate, saved and the sln file. I did that, had UE4 generate new visual studio files and that wouldn’t work either.
The place where i’m at now which is the massive problem is that I can’t rebuild my project because it says I have to manually rebuild, but I can’t manually rebuild through the IDE since there are so many errors through my code from it not recognizing Unreal’s code (DeltaTime, TickType, ThisTickFunction just to name a few).
Code has errors throughout that shouldn’t be there, ue4 is telling me it can’t rebuild my project. I have to manually rebuild but I can’t do that because of the errors and having ue4 generate new visual studio files isn’t fixing that.
At this point after beating my head into a wall for 5+ hours trying to get this fixed i’m even okay if there’s a download file somewhere with a finished project so I can just finish the last 4-5 videos I have for this project and then I can just move onto Toon Tanks. Thank you to anyone who comes across this!