Say you have an ability at level 1. It feels great doing like 10 damage. You level all the way up to 5, the enemies are leveled up, but you’re ability is still doing 10 damage.
How would you go about scaling the ability effectiveness? Use Stats and create a progression of damage just for that ability? Use damage stuff to, add a percentage to your damage when you use that ability? (like one ability does 1.5x your damage stat) or when healing like, heal for a percentage of your current health rather than a straight number?