I want to be able to export models with enough info to make them look good - roughness maps, normal maps, subsurface maps etc.
I’m struggling to find out how each baked map plugs into the nodes in Blender prior to exporting. I know how to do diffuse maps, roughness maps and normal maps, but I want to know how the other types work too - do I apply them in Unity/Sketchfab, or can they be embedded within the file?