How to model walled areas (the maze)

In this lesson we made a maze area to traverse and restart based on the player leaving the bounds of the maze. Due to the engine this makes it so that it only resets once the entire hit box leaves. Changing the collision box type to segment and connecting to body_entered instead works. This is hard to search but I am wondering if that is the correct solution or if the maze design should be inverted to use walls instead (if I want it to be if the edge of the saucer touches the out of bounds).

Any opinions / best practices?

Hi and welcome to the community :wave:

I did have a play around a while back as i seen a question relating to having the player touch the walls.
I changed the map to use the body entered.

Here’s a link to the post I wrote, might give you a little more ideas on how I done it.

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