I’m trying to import meshes from Blender to Unreal. To keep it simple, I tested with an ordinary doorway mesh.
After some experimentation, I think I’ve got the scale of the mesh right. At least Unreal doesn’t complain about tiny meshes anymore, and it’s the right size when I place it in the scene, but my solution has the unfortunate sideeffect that drag-dropping a material from the starter content still doesn’t quite work. The texture isn’t distorted, but it’s scale is way off, and I have no idea how to fix that.
What I’ve done:
-Set Scene Units to Metric with Unit Scale of 0.01
-Scale the model x100 in Edit Mode (it was based on the default cube, which would be 2x2x2 cm)
-UV unwrap the mesh
-Export to .fbx with standard settings
Blender:
Unreal - My doorway with cobblestone material on the left, in comparison to the one from the starter content on the right.



, so thank you for the helpful hint!