How to export models from Blender to Unreal?

I’m trying to import meshes from Blender to Unreal. To keep it simple, I tested with an ordinary doorway mesh.
After some experimentation, I think I’ve got the scale of the mesh right. At least Unreal doesn’t complain about tiny meshes anymore, and it’s the right size when I place it in the scene, but my solution has the unfortunate sideeffect that drag-dropping a material from the starter content still doesn’t quite work. The texture isn’t distorted, but it’s scale is way off, and I have no idea how to fix that.

What I’ve done:

-Set Scene Units to Metric with Unit Scale of 0.01
-Scale the model x100 in Edit Mode (it was based on the default cube, which would be 2x2x2 cm)
-UV unwrap the mesh
-Export to .fbx with standard settings

Blender:

Unreal - My doorway with cobblestone material on the left, in comparison to the one from the starter content on the right.

Does lecture 87 have a good enough solution? Not entirely knowledgeable on exporting for use in Unreal :confused:

Yup, that was a clear case of RTFM, or stay on script :smiley:, so thank you for the helpful hint!
I’ve imported the starter content doorway in blender to look at their UV map. It’s 4x bigger than the texture and that’s why it tiles even when UTiling and VTiling is both 1 in the texture coordinates, or if the texture doesnt have texture coordinates (the cobblestone texture hasn’t, or I’m blind). So here’s a screenshot of the starter content doorway’s UV’s in Blender to illustrate what I mean.