How do I use Click to Move in Full 3D

So My game Idea is to have a scene set in Space, and I want to be allowing the player to zoom in to the model, and orbit with the camera. I have created a simple plane with a collider for the ray cast to intersect and return a point. This works fine when at a top down perspective, but once I zoom in closer, I end up with half the screen un clickable because the camera is paralell to the plane. Does anyone have a solution to this? Is there a way to have a “Click Sphere” or something of the sort? I suppose the easiest solution would be to just not allow close in zooming and force a top down angle. Takes away from the visual appeal a little however.

Thanks,

Gary

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