How do I fix the godot gridmap window

I finished the RoboRampage course skipping the animationplayer/tree section that we had. I jumped into the next courses already, so I just hadn’t taken time to, I really appreciate you following up to make sure I was able to figure something out for it.

After reading your comment I finally reopened it, and Compatibility worked for me!


I was able to go back and add that animationtree and finish out the statemachine as he did it. My hardware, drivers, or something could definitely be causing some of my headaches with godot.

If I run into crashes so consistently again, I will try flipping over to compatibility mode if it’s available - I’ll need to learn the differences between forward and compatibility more. Rereading it, I actually think I’ll want to use it more often anyways as I’d like to be able to format my games for desktop and mobile in the future.

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