First off, on the new Unreal 5 course, individual section resources do not have an embedded link for a specific forum. I am working on Warehouse Wreckage in this case. I do not recognize any of the drop down options as being associated with Warehouse Wreckage, so I figured blueprint-fps is the closest option.
I recently completed Unreal Engine 5 c++ developer, Section 2 Warehouse Wreckage, 21 Get Forward Vector. The instructor has us use a ball which is definitely easier to work with. I’m trying to use a cone shape instead for my projectile.
My problem is, when using a cone shape for the BP_Projectile it always ejects pointing upward. It will not give me the option to simply rotate the projectile in the Asset Viewport.
Under the details pane, I can only transform scale, not rotation.
I tried figuring out how to rotate the projectile using BP_Projectile Event Graph. The best I could figure was “Set Relative Rotation” which did rotate the projectile successfully but when I rotate the player controller the cone projectile rotation does not move with the player’s forward vector.
I tried a few other things that didn’t seem to work
I tried to rotate the cone before turning it into a blueprint. This didn’t seem to have any effect.
How do I get the cone shape to point away from the firing location every single time no matter where I look?
I appreciate any notes. Thanks!