Hi,
to be honest I asked this question already in the Unreal Forum and searched the whole internet.
How can I blend in/out for smooth transitions between squences of animations in a montage? I know there are blend nodes which are driven by bool/int/enum logic. However, I’d like to use montages for my actions with multiple squences and the benefits of AnimNotify/State and sections. Any suggestions?
Or do I have to edit each animation manually so that it starts/ends with the same frame to play same consecutively in one montage? If so, how can I do that/which tool helps?
Thank you guys!