Hi, I’m Simon.
I’ve messed about with 3D, going back as far as playing with POVRay on a friend’s Commodore Amiga. We’ve come a VERY VERY long way since then.
When I was a kid, I had a TRS-80. It was the upgraded version, so it had a massive 16k b of RAM, and a cassette deck instead of a hard drive. It had pixels as big as your fist, in any colour you like as long as it’s green.
Later on I studied film and television for 3 years. Then I trained in multimedia and worked as a project manager (just before the web started taking off) and then ended up doing some things with Maya.
But for various reasons I ended up moving away from all that.
I was a pilot for a while, and now I work in the mining industry. So I get around a bit.
But I hate mining, and I’m looking for an escape route.
I have a couple or a fewf projects.I’d like to have a go at. So I’m learning Unity, and am doing this course to learn Blender.
One project is a strategy game based on the air war in WW2 Europe. It would be a labour of love, and I have a niche which hasn’t been done for a while. Certainly not the way I’d like it to be done.
The other project is a simulation for VR of the operation of a processing plant and refinery at a mine site. A simplified version could be a game for public release, to drum up some bucks, but the main aim with this would be to sell it as a training package to mining companies. And the same technology could be used in other industries.
So I have no idea if Unity, Blender, or myself are capable of doing what I want to do.
But like I said earlier, the technology has come a long way, so I’m pretty sure now that the only limitation will be my own human frailty.
Anyway, cheers!