Here's an Orthrographic take on the game with Lighting

When you shine your light on the scene in this perspective, your lighting needs to be in front of the obstacles. I also added a subtle spot light on a corner which I felt players could hit many times on the first level which would be impossible to spot with the rocket’s light due to the low rcs thrust.

EDIT: I’ll try to reupload the video, but you can download it and see for yourself too. I have a screenshot here instead as a placeholder in the meantime.

2 Likes

Privacy & Terms