I appreciate your response again Pete, but I’m afraid this isn’t the solution either.
I have done a lot of rendering smoke and fog in eevee, and while you’re correct about it being limited to square shapes, this exists fully inside the domain, and, you should be able to see in the image, is not using the full domain. The fog coming out of the top is not in a square shape. The shape is square inside the collision object because the collision object is square.
The smoke flows out of that square and spills out onto the floor. But I can see it through the Object.
This issue is not about the shape of the smoke.
The issue is about seeing the smoke through a solid object.
I’ll try adding some more screen shots to show what I mean.
You can see the domain and shaped smoke in the first image here, and in the second, you can see that even as the smoke first begins to emit, it is visible through the crate.
And here I’ve re-baked the smoke sim without the crate set as a collision object, to clearly show that it can, indeed flow into the full domain.
For another example, I’ve moved the smoke object above the box, and re-baked again. Here I am looking up from below, through the floor, and crate, and still the smoke is visible.
This is the same as the previous render from a different perspective, not looking through any objects.
I started with an image of smoke on a plane. It turns out, that can’t fill an object, and overflow out of it. This can. I’m trying to improve my render and learn smoke sims.
I’m trying to understand why I can see smoke through a solid object. The smoke isn’t coming through it. It’s just visible through it.
Could it be related to the emissive volume settings I am using?