Hello e’rrybody!
I’ve been working on a Star Wars-esc hover craft and for some reason I’m getting these weird… “creases” in my geometry. As you guys can see, I don’t have any edges that should be splitting a rectangle or square into two triangles… but whenever I render it, or turn on ambient occlusion, there is a very evident shadow being cast by them.
The “engines” in back are subdivided, but the seat isn’t, so it’s not the subdivision… I don’t want to smooth shade it because it messes with some of the angles and takes away that ridged feeling.
I don’t want to keep working on it if all this extra geometry will mess up texturing in the end
Yelp please!
Here’s the render where it’s most apparent:
Here is the craft in wireframe mode, as you can see the triangles are not there…
And here are the biggest trouble areas in edit mode with ambient occlusion on…
Any ideas/tips/tricks/fixes?