In building a model with separate parts, i.e. a cube, a cylinder, a sphere…how do you ensure that when adding a new mesh, it is a totally separate object. For example, I create a cube, resize it, and then add a new mesh such as a cone touching it. Then when I want to selet the cube without the cone, I find they are joined as one object, Using P to separate is awkward and rarely seems o achieve what I want. Suggestions?
Many thanks!
Andrew
