[HELP] Problem with Android Manifest

Hey guys, how are you? :grin:

I am having problems when I try to build my project. Everything seems to be correct, I have updated the Java, the Android SDK, I have update the Google Service information, and I am still having problems when I try to build the project.

The error message says “unable to merge Android Manifest”. :cry:

On the console, I have the description below.

Does anyone can help me?
Thanks in advanced!

 _CommandInvokationFailure: Unable to merge android manifests. See the Console for more details._
_ _
_ C:/Program Files/Java/jdk1.8.0_112\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/Henrique e Vânia/AppData/Local/Android/android-sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar"_
_ _
_ -stderr[_
_ Error:_
_ [Temp\StagingArea\AndroidManifest-main.xml:16, C:\Users\Henrique e Vânia\Documents\Projetos Unity 3D\Scared Man on Fire\Temp\StagingArea\android-libraries\unityads-release\AndroidManifest.xml:9] Trying to merge incompatible /manifest/application/activity[@name=com.unity3d.ads.android.view.UnityAdsFullscreenActivity] element:_
_ _
_  <activity_
_ _
_ @android:name="com.unity3d.ads.android.view.UnityAdsFullscreenActivity"_
_ _
_ --    @tools:ignore="UnusedAttribute"_
_ _
_ --    @xmlns:tools="tools">_
_ _
_ --</activity>_
_ _
_   <activity_
_ _
_  @android:name="com.unity3d.ads.android.view.UnityAdsFullscreenActivity"_
_ _
_ ++    @tools:ignore="UnusedAttribute">_
_ _
_ ++</activity>_
_ _
_ ++(end reached)_
_ _
_ ]_
_ stdout[_
_ _
_ [Temp\StagingArea\AndroidManifest-main.xml:15, C:\Users\Henrique e Vânia\Documents\Projetos Unity 3D\Scared Man on Fire\Temp\StagingArea\android-libraries\MainLibProj\AndroidManifest.xml:13] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element._
_ _
_ [Temp\StagingArea\AndroidManifest-main.xml:12, C:\Users\Henrique e Vânia\Documents\Projetos Unity 3D\Scared Man on Fire\Temp\StagingArea\android-libraries\play-services-ads-lite-10.2.0\AndroidManifest.xml:10] Skipping identical /manifest/application/activity[@name=com.google.android.gms.ads.AdActivity] element._
_ _
_ [Temp\StagingArea\AndroidManifest-main.xml:13, C:\Users\Henrique e Vânia\Documents\Projetos Unity 3D\Scared Man on Fire\Temp\StagingArea\android-libraries\play-services-ads-lite-10.2.0\AndroidManifest.xml:11] Skipping identical /manifest/application/activity[@name=com.google.android.gms.ads.purchase.InAppPurchaseActivity] element._
_ _
_ [Temp\StagingArea\AndroidManifest-main.xml:14, C:\Users\Henrique e Vânia\Documents\Projetos Unity 3D\Scared Man on Fire\Temp\StagingArea\android-libraries\play-services-base-10.2.0\AndroidManifest.xml:4] Skipping identical /manifest/application/activity[@name=com.google.android.gms.common.api.GoogleApiActivity] element._
_ _
_ [Temp\StagingArea\AndroidManifest-main.xml:15, C:\Users\Henrique e Vânia\Documents\Projetos Unity 3D\Scared Man on Fire\Temp\StagingArea\android-libraries\play-services-basement-10.2.0\AndroidManifest.xml:5] Skipping identical /manifest/application/meta-data[@name=com.google.android.gms.version] element._
_ _
_ ]_
_ UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)_
_ _
_ UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)_
_ _
_ UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)_
_ _
_ UnityEditor.HostView:OnGUI()`_

Possibly

Below is from post on above site

I know this topic is old but I want to put my solution here.

I was using two plugins, unity ads and a native android plugin.
When importing the native android plugin a few of the names where the same as in the ads folder.

These files overwrote the ones in the ads folder and made i stop working.

Solution: Reimport asset that may have been overwritten.