Help Parallax in godot

How to fix this as shown in the video.

The Image background size of each image is 800 X 600 px
The property for each parallax layer is shown in the screenshot

in the parallaxBackground you could try using the IgnoreCameraZoom to true.

or, try a little workaround.
the ParallaxLayer set the mirroring to twice the size that you currently have it.
then, the texture rect below that, set the Rect to be double the size. (doesnt look right yet).
but now, scroll up in the inspector, you can set the Stretch mode to Tile and this will tile the image to the size of the texture rect.

this will double the mirroring size, but keep the image tiled.
see if that works out better for you and let me know.

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