Help Needed with Stuttering Issue in Mobile Game Godot Course (Section 35)

Hi BH67,

I managed to get some testing done: I setup a project using the code + scenes from Lecture 27 (end of the initial Mobile Gameplay Section) and I am still seeing the stuttering.

It was pretty hard to do a good test as the platforms are random in the x plane and, at this point, we don’t have any mobile control of the player. So, I did a quick edit to the level gen script so the platforms would line up vertically and thus the player would have platforms lined up to jump on. From this I saw there was a gap between the periods of stuttering and timed it out to every 5.6-6.3 secs.

I also setup the same scene with the player only bouncing on one plaftform (no continuous vertical movement/ parllax scrolling) and saw the same stuttering behaviour as described above complete with the same timings

Does this help narrow down what the issue could be? Should I go even further back in the lectures?