Here is my character project that I have been working on, she is not finished yet, I just wanted to get peoples thoughts on her? This is a quick eevee 720p render(top) along with a cycles 4k viewport render(bottom).
The background was just something super quick so it wasn’t the boring grey blender background xD
everything is hand painted in substance painter
so far I am up to 400k tri’s for all mesh objects listed below is this a lot for a game character?
Eyes
Mouth, Teeth, Tongue, Gums
Clothing (around 12k for jeans + underwear)
Hair (this is the heavy hitter 388k tris(made with hair cards))
Body (20k tri’s)
to do list:
-figure out type of game I want to put her in
-finish clothing/accessories and shoes based on game idea
finish rigging and figure out weights properly (its mostly right just some tweaks)
-learn about LODs and add those
tidy up my folders
learn unreal
if anyone would like to share there Ideas and support me or work with me please let me know below or message me. What tweaks can I make to lower the hair poly count? I have been working on her for around 3 - 4 months now but I am not sure where to go from here.
initially I just decided I wanted to make a female character but now I have got this far I don’t know how to progress, I am not good at drawing so concept art is my downside, and I’m stumped on what type of game/clothing to make for her.
You got a low/mid range poly count in everything but a high end/cinematic range in hair. Your character looks good for a visual novel where you could even go higher in poly count for the rest of your character to be on par with the hair.
I’d recommend a fix for fingers and toes, right now they look very small and thin
Yeah I did the heads thing i think I went a little lower than 7 I was like 6 and a half as I wanted her to be more real world size I think she is like 5’6 or 5’ 7 and I think 7 heads is nearer 6’
the shoulders I think was harder than the hands and feet Ill give it a bit more volume in those areas maybe need to re bake the norms too
To find out what kind of content you want to do, you could start small and expand on whatever you like. Things coming to my mind are letting her “model” in a scene, e.g. make her sit in a car, lean to a house front (maybe in a dark 60s / 70s alley rife with gangsters for atmosphere?) or sit at a bar. You can also just let her sit in her room for starters.