[HELP] Having trouble to add new c++ class

Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“C:/Users/resac/Documents/Unreal Projects/내프로젝트7/내프로젝트7.uproject” -game -rocket -progress
Discovering modules, targets and source code for project…
Binding IntelliSense data…
Binding IntelliSense data… 100%
Writing project files…
Writing project files… 100%
LogHotReload: Recompiling module 내프로젝트7…
LogVSAccessor: Warning: Visual Studio is open but could not be queried - it may be blocked by a modal operation
LogVSAccessor: Warning: Couldn’t access Visual Studio
Candidate modules for hot reload:

  • 내프로젝트7*
    Launching UnrealBuildTool… [C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe -ModuleWithSuffix=내프로젝트7,8622 내프로젝트7Editor Win64 Development -Project=“C:/Users/resac/Documents/Unreal Projects/내프로젝트7/내프로젝트7.uproject” -FailIfGeneratedCodeChanges “C:/Users/resac/Documents/Unreal Projects/내프로젝트7/내프로젝트7.uproject” -IgnoreJunk]
    Creating makefile for ???Ʈ7Editor (no existing makefile)
    Parsing headers for ???Ʈ7Editor
  • Running UnrealHeaderTool “C:\Users\resac\Documents\Unreal Projects???Ʈ7???Ʈ7.uproject” “C:\Users\resac\Documents\Unreal Projects???Ʈ7\Intermediate\Build\Win64???Ʈ7Editor\Development???Ʈ7Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog="C:\Users\resac\AppDa*
    ta\Local\UnrealBuildTool\Log_UHT.txt" -installed -FailIfGeneratedCodeChanges
    C:/Users/resac/Documents/Unreal Projects/???7/Source/???7/MyCharacter.h(1): Error: Missing UCLASS name
    CompilerResultsLog: New page: 컴파일 - 2020. 5. 11. 오후 6:54:08
    CompilerResultsLog: Creating makefile for ???Ʈ7Editor (no existing makefile)
    CompilerResultsLog: Parsing headers for ???Ʈ7Editor
    CompilerResultsLog: Running UnrealHeaderTool “C:\Users\resac\Documents\Unreal Projects???Ʈ7???Ʈ7.uproject” “C:\Users\resac\Documents\Unreal Projects???Ʈ7\Intermediate\Build\Win64???Ʈ7Editor\Development???Ʈ7Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog="
    C:\Users\resac\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed -FailIfGeneratedCodeChanges
    CompilerResultsLog: Error: C:/Users/resac/Documents/Unreal Projects/???7/Source/???7/MyCharacter.h(1) : Error: Missing UCLASS name
    LogMainFrame: MainFrame: Module compiling took 9.793 seconds
    LogTemp: IOS device listing is disabled (too many failed attempts)!
    LogTemp: IOS device listing is disabled (too many failed attempts)!
    LogSlate: Window ‘메시지’ being destroyed
    Message dialog closed, result: Yes, title: 메시지, text: ‘MyClass’ 클래스 추가에 성공했지만, ‘내프로젝트7’ 모듈을 다시 컴파일해야 콘텐츠 브라우저에 나타날 것입니다. ‘내프로젝트7’ 모듈 자동 컴파일에 실패했습니다.
    출력 로그를 열어 자세한 내용을 확인하시겠습니까?
    LogSlate: Window ‘C++ 클래스 추가’ being destroyed

Here is the log which shows my error.
How i can fix this issue?
Currently i am using UE4 (version 4.25) and VS 2019 (16.5.4)!

error miss

After add new c++ class and if i reload my project, those messages come out. And i cannot open my project anymore. Please help me. Ty.

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