Up until now, everything in this section has gone well, but for some reason, at this point in the lecture, everything is black on the 01a Start level Scene View. When I play it, it works fine, but on the scene view, it’s black.
I have figured out it is from the fade panel as when I delete it, everything shows up, but I can’t figure out how to troubleshoot this problem and keep the fade panel, but just have every other game object visible. I have included a screenshot for reference.
If I understand your situation, you can’t see through the panel in the editor, but can on Scene/Level Load.
EASIEST SOLUTION (Be warned, as this may break your “FadeIn” script):
Your scene view may be black because your panel looks like it’s coloured a fully opaque black.
You can tell what the alpha is by looking at the small black/white bar at the bottom of the Colour box.
More White = More Opaque
More Black = Less Opaque
This means the bar is difficult / impossible to see if you have 100% opaque white / 0% opaque black.
Click anywhere in the colour box and slide the “A” (alpha) bar to 0%.
Your Panel should now be fully transparent, and you should be able to see through it.
WARNINGS:
I don’t know how your script works - If your script relies on the panel being opaque black on “scene start” (when the level is loaded), you may run into problems.
You can still select it by clicking on it (read: you will select it by clicking anywhere “on it” in the scene).
Possible Preemptive Script Fix/Hack
If your script relies on the image alpha being 100% on level load to work, you could use the Awake() function to change the image alpha to 100%.
This way, you could have the image alpha set to 0% in editor, and (MAYBE) still have it work as intended in game.
Possible Alternate Solution:
Create a new layer and assign it to your panel. In the image below, you can see in the top left that you have options to lock/unlock (padlock) and show/hide (eye wide open/shut) layers:
BEWARE that you are changing a UI element with a UI layer to a “non-UI layer” - I do not know the effects of this.
Alternatively, you can just lock your UI Layer. Beware that you WILL NOT be able to select UI elements in the scene view by clicking, and will need to select them by the hierarchy.
For some reason I couldn’t hide the panel by assigning it a different layer and “hiding” it, so your mileage may vary.