[Help] Creating prefab of Level Manager deactivates clickable objects in scene

When I moved my prefabs of everything into my new scene for level 2, suddenly I couldn’t click any of the objects in my scenes. I did a lot of research online and tried closing the scene and reopening it, restarting Unity, etc. all to no avail.

So I worked backwards and tried clicking objects after every prefab conversion. Everything worked fine until I changed my LevelManager Game Object into a prefab, and that’s when everything became unclickable. I checked with all of my other game objects (paddle, bricks, ball, etc.) and I was still able to click on the objects in my scene.

I was able to fix the problem by not making the LevelManager a prefab, but I’m worried that that will mess with future endeavors for making prefabs out of scripts. Any ideas what’s happening here?

I’m using Unity 4.7.2 on a Windows machine.

Did you remember to bring across the Event System? If you aren’t sure, create another new scene, drag all the same things you need across but don’t drag over the Event System object - see if it produces the same behaviour you are describing.

I couldn’t recall having an Event System in the Level scenes, so I went back and checked the videos. Sure enough, in these lessons we only have Event Systems for the Start, Win, and Lose scenes (as of lecture 84). My problem has been dragging prefabs made from Level 1 into Level 2, 3, etc.

I went ahead and added an Event System to my Level 1 scene anyway to see if that affected it. Weirdly, I’m only seeing this problem if I turn my LevelManager Game Object into a prefab.