To me, the ball doesn’t look like it rotates as fast as a real bowling ball. It sort of looks like it ‘slides’ down the track. What I’d expect is while it’s in the air, it doesn’t rotate much, then when it hits it starts ‘rolling’ and should roll pretty much at the same speed it’s moving, in other words, it’s not sliding much.
Actually, I guess bowling balls do slide some, but friction of the lane eventually spins them.
I can’t seem to quite replicate this with physics settings, thought I’d discuss with the group.
Has anyone else seen this, and do you have a fix?
== John ==