But when I add a Lamp, some of the hair seems to be uneffected by it, or conflicted somehow perhaps with the other hair? (notice the hair on the back):
IF you are using the hair shader have to mixed the 2 types together- this looks like the hair is reflecting when the angle of incidence with the camera is just right.
haha all I did was select an enviorment texture that Mike provided.
Figured I’d let you know about the rabbit’s progression into hell xD.
I went into photoshop first and made a red layer that was set to multiply.
There SHOULD be a way to change the color in blender with multiply… But i cant get it working atm.
I think because its expecting differnt type of data:
i learned the multiply technique from doing materials in unreal engine.(particles and every color change in game engines are done like this) Wierdly enough, I havn’t seen a single image editing tutorial that tells you the most proper way of changing an images overall color, which is by multiplying each color value by another one.
My memory is a bit foggy but this has something to do with the fact that each color value is actually a value from 0.0 to 1.0… which could also translate into an unsigned 8 bit integer which can hold numbers from 0 to 255, which is why 255 is the number for colors on a computer.
I forget exactly how this multiplication works now though…
Edit:
I was one lecture away from Mike explaining this a bit!
The damn thing was hidden under Color -> MixRGB.
Blender makes it very confusing because the different maths you can do are stored as selections inside the node itself! ftw!
So i could have just done my background image this way instead.
I did find a vector math but for some reason it doesn’t have multiply which is very strange… But for this case color multiplier worked anyway.
Actually, wait a minute. You can’t select a material for Enviroment Texture. So not sure how to set this up for the background