using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Hacker : MonoBehaviour {
// Use this for initialization
void Start () {
ShowMainMenu("Stacy");
}
void ShowMainMenu(string PlayerName)
{
Terminal.ClearScreen();
Terminal.WriteLine("Hello," + PlayerName);
Terminal.WriteLine("I know you are there.");
Terminal.WriteLine("Please, come talk to me-");
Terminal.WriteLine("aren't you curious about what's happening here??");
Terminal.WriteLine(" ");
Terminal.WriteLine("Press 1 -- Who are you?");
Terminal.WriteLine("Press 2 -- Where am I?");
Terminal.WriteLine("Press 3 -- Why the heck is such an old machine still working??");
}
void OnUserInput(string input)
{
if (input == "menu")
{
ShowMainMenu("Stacy");
}
else if (input == "1")
{
Terminal.WriteLine("I am an IBM PC sold in 1982.");
Terminal.WriteLine("You know, we, the first generation of PC, rocked the world.");
}
else if (input == "2")
{
Terminal.WriteLine("In a deserted church,");
Terminal.WriteLine("along with me, a deserted computer. How sad.");
}
else if (input == "3")
{
Terminal.WriteLine("Why am I supposed NOT to?");
Terminal.WriteLine("I am not old at all, OK?!!");
}
else if (input == "apple" || input == "Apple")
{
Terminal.WriteLine("Meh.");
}
else
{
Terminal.WriteLine("Say something I can understand, human");
}
}
}