Greeting, and a quick question

Hello,

It is my first time being here and nice meeting you guys. I am new to game programming, and am currently in progress with the Unity 2D course. I really enjoyed the course as it is very clear and it helped me learned a lot of valuable things. Also liking the challenges because doing it myself helps to strengthen my memory. Although I am wondering if it is recommended to go through the course in order, or is it ok to jump between sections, for example, I want to learn the tilemap platformer first, can I jump to that sections first? or is there some pre-req knowledge that I need to go through on the previous sections first?

Thank you.

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Hi! Welcome to the community!

If you have any experience with coding and Unity then go ahead and jump between sections, but if you don’t have any experience I don’t recommend that because the code does get more complex as you advance, the same can be said for Unity, the tools used are more advance and it’s recommended that you feel comfortable with the engine before digging into, let’s say, the Tilemap.

To know if you can jump to another section I think you need the following knowledge:

  • How to use variables and the difference between each type and access level.
  • What methods are and how to use them.
  • What coroutines are and how to use them.
  • How to communicate between scripts (at least one way to do that).
  • What Scriptable Objects are and how to use them.
  • You know your way around Unity’s interface.
  • You don’t have much of an issue with the prefab system.
  • You can easily navigate in the Scene view.
  • You are familiar with Unity Packages and how to install them.
  • You know the most used Components (Rigidbodies, Colliders).
  • A basic knowledge of the Mechanim Animation System (How to use it to create basic animations).
  • You are somewhat familiar with Sprite Editing inside Unity, like editing a sprite sheet.

I think that’s it, it might look like a lot but it’s just basic stuff you’ll learn very rapidly.

If you are planning on completing the course I think you should follow the structure it presents, if you start with the thing you want to learn the most you might end up not finishing it. In my experience with the courses, I didn’t want to do every project because I just didn’t like the genre or the concept, but once I dig into it I had a lot of fun and I learned a lot.

Hope this helps!

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Hi @Yee, thanks a lot for the quick reply. This is a very nice and helpful list of game dev basic. In fact there are a few points that I haven’t met yet, so I will stay with the course flow and learn them one by one.

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