As I add more Particle Systems and as I add more unique examples of grass plants, it looks a bit better each time. At this point I am using ten(10) different plants, each using a bit different method. Some of the plants were edited to move and stretch the blades, some are not. I did it this way to promote a much more random appearance.
I will add in the end result. I have decided to use very low numbers for number of plants and other factors to prevent a bogged down computer during render. I will increase the numbers after adding more plants.



