Grabbing System

For a possible grabbing system,
we could create a base item class that would handle the base implementation for the type of items we want to interact with and carry. Then we could create child classes from the base class to make finer adjustments. As far as the actual grabbing event, using OnActorBeginOverlap or OnComponentBeginOverlap would be good to use. This would allow use to binding a key to press for us to lift the item up. I also think an enum would work as well for the type of item. Using an enum would help filter the types of items our character can and can’t pick up. That’s all I have for now, will update if more comes to mind.
Cheers!

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