using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int Biggest = 1000;
int Smallest = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Salut! Je vas Guesser ton number");
Debug.Log("Picker un number emtre: " + Smallest);
Debug.Log("et: " + Biggest);
Debug.Log("et je vas guesser ton number");
Debug.Log("Is ton number" + guess + "? Presser Retour");
Debug.Log("Ou is ton number plus higher? Presser en haut");
Debug.Log("Or is ton number plus bas? Presser en bas");
Biggest = Biggest + 1;
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Ton number c'est plus bigger than I penser");
Smallest = guess;
guess = (Smallest + Biggest) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Ton number c'est plus smaller than I penser");
Biggest = guess;
guess = (Smallest + Biggest) / 2;
Debug.Log(guess);
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("I savait it!");
}
}
}