Glitch Garden with mutliple tweaks

As usually there are minor changes to art. I choose to change more code than visual aspects of the game becouse i think this is more interesting for me.

Here is list of some changes:

  • Atackers cannot attack defenders that are behind them
  • At start of level, in buttons there is now automaticly selected ‘Cactus’
  • Added more tags ‘DestroyOnWin’ to objects to improve displaying level ended message
  • Disabled adding defenders after level is ended
  • Added ‘spawn_rate’ to spawner of attarckers, so diffrent lanes can have diffrent spawn rate of the same attackers
  • Added sounds of dying defender and attacker
  • Added sound of star birth
  • Added ‘Escape’ functionality on PC and ‘Back’ functionality on Android
  • Added new type of attacker - ‘Vendor’
  • Added multiple lvls with own characteristic
  • Modified clips volume in ‘Audacity’
  • Added difficulty modifier - this will change the spawn rate of enemies

As usually all codes are on my git repo. Look if you want :slight_smile:
Game was made in unity 5

Here is link to the game:
GlitchGarden
GlitchGarden on GameJolt

Here is link to my repository on GitHub:
GitHub

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