Hi everyone, I have modeled a simple glass bottle but I can’t seem to get a realistic glass material. Especially the reflections, they are sometimes sharp and/or stretched in some weird places. I made it starting with a cylinder, removed the top faces and used a solidify modifier for the thickness. Here’s a few shots :
Also, do you have any tips for making the glass less perfect ? You know like those spots where the glass didn’t formed exactly the same way and deform the light passing through ?
Like this :
Thanks