So after starting to create my own Dungeon level from assets, I got from the Unreal store, all of a sudden my git started tracking what I think is every file. I have the gitignore file in place and was using it through the course. Github started failing my push to repo over and over. I was three commits in the hole and tried Gitlab. Currently, it’s 66% and almost 2 gigs. No wonder github was failing because of the repo limit. Please please walk me through what to add in the gitignore file and what to zip up currently int he repo. This is nuts. I do not want to have unnecessary files take up space and my time.
I already understand that what is already in my repo will not change when I update the gitignore file
Writing objects: 66% (446/674), 1.82 GiB | 4.03 MiB/s
# Visual Studio 2015 user specific files .vs/ # Visual Studio 2015 database file *.VC.db # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* Plugins/*/Binaries/* # Builds Build/* # Whitelist PakBlacklist-<BuildConfiguration>.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* Plugins/*/Intermediate/* # Cache files for the editor to use DerivedDataCache/* # Starter Content Ignored Content/StarterContent/* VSCode Files /.vscode/* BuildingEscape.code-workspace