PhysicsHandle->GrabComponentAtLocationWithRotation(
ComponentToGrab,
NAME_None,
ComponentToGrab->GetOwner()->GetActorLocation(),
ComponentToGrab->GetOwner()->GetActorRotation());
Getting error while writing ComponentToGrab, and i tried adding header files such as
#include “PhysicsManipulationMode.h”
#include “Components/PrimitiveComponent.h”
it does not solve my problem and I am using Unreal Engine - 4.19.2.