I’m using my entry for this week’s collab as a chance to practice these concepts. Here’s my idea:
And here’s how it’s going so far:
The basic concept is a ground mesh (modeled the old fashioned way) with hand-drawn curves that are
manipulated by geometry nodes to make them more interesting and organic feeling, and are then converted to a mesh and used as a boolean to cut holes in the ground mesh.
I also plan to add other details later, like grass, sky, and of course ants. Lots of ants. Doing different things and with stuff in their nest, like eggs, food, etc.
I think both of you guys are right, @NP5 and @zeRgenTa . Some stuff just doesn’t make sense to do using nodes. I tried to make the ground mesh using nodes at first, because I thought that would help with my workflow when I went to use the boolean later on. But it was unnecessarily complicated when I could just model it in a few minutes.
But when it comes to the curves, I don’t know how I would get them to look like that without the nodes. They just give you a different level of control that is not present without them (or at least that I know how to access).