Gday from downunder Australia

I have attempted blender in the distant past and found it too difficult at the time, but all efforts were half-hearted, and I felt as if I needed to spend 30 hours a week to be able remember the interface if I could manage to figure it out.

Now I’m nearly finished an Unreal Engine 4 game using purchased assets, and thought it would be nice to use my own models. I’m currently making a chess based puzzle game, and the course content seemed like a good fit so I’ll see how it goes.

p.s. I’m recently retired and have time now, hence being able to finally also get to grips (at a basic level anyway) with Unreal Engine.



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