I translated the beginning of a movie I made into a text adventure game. Check it out here: https://gamebucket.io/game/661bfadc-697b-483c-ac2b-6bbdb2613a67
Hi Daryl,
Alas, I am unable to using Chrome. The more popular browsers no longer support the underlying technology used to run the Unity Web Player.
If you were to build using WebGL and re-publish it to Itch.io or ShareMyGame.com more people would be able to play it. Note that the Unity Web Player was discontinued from Unity as of version 5.4. You will upgrade to version 5 of Unity later in the course, so you could wait until then before perhaps coming back and rebuilding this game, or, upgrade before hand but be aware that there are a few differences in the API between Unity 4.x and Unity 5.x.
These differences are covered in the addition lecture/details provided by the GameDev.tv team in the course, but have also been asked numerous times on the forum, so answers will be easy to find 
I hope this is of use and look forward to playing your game as and when you are able to upgrade it.
Here is a link to the new WebGL build:
Of Light and Rubber Chicken text game
Hey Daryl,
Nice turn around on the WebGL version ![]()
Just had a play, intriguing story! It’s great that you made it your own.
Noticed there is a point where you can search for the family twice, e.g. I searched for them, then chose the door, then had options to open the door or search for the family - might be nice to not offer the same options once explored, or, provide alternative text for when you return to the same option.
You have a few pieces of text where, I’m guessing, they are concatenated in code and there are some spaces missing, so when the text is output you get
"Who cares?!"He mumbles
as an example.
You can also use \n within your text to create a newline, \n\n could create a new paragraph.
One other thought, should you want to develop it a little further. I found the large blocks of text hard to read. Where you have the dialogue maybe these could be broken into smaller pieces with a button press to continue (like you do with the “C” to continue), or… you could consider something a little more fancy with the speech appearing from one actor say on the left, and then the speech from the other actor on the right, with a little pause between - this could help with the flow of the dialogue between the characters. Perhaps when the text is about to reach the bottom of the scene it scrolls up a little?
There are about 3 features in that suggestion above which would require you to delve a little deeper into the how and take you a little further off of the beaten course track ![]()
Obviously, suggestion only - well done on completing your story and sharing it with the community ![]()