[Game] Laser Defender with 20+Hours of Extra Development Time

Check out my game and let me know what you think.
http://www.gamebucket.io/game/49344d67-b4d0-4731-9b3d-4882477e9d38

New features include

5 Enemy Types
More Dynamic Enemy Movement Using Animations
3 Player Power Ups
Increasing Difficulty Based on Score
Particle Systems for Damage Taken and Explosions

I also have a capability built into the code that is currently turned off that can introduce boss fights or unique waves of enemies at different points in the game based on Score. I haven’t decided how I want to use this capability yet.

Note: The High Score on the opening menu does not work. It’s a place holder for later once I implement high score.

I still have much I could do with this game but I am posting now because I am ready to move on to the next Glitch Garden and learn more about developing for mobile.

1 Like

It plays really well, I like the added twist of the walls coming down and rebounding.