The enemy spawning is randomly. There are 5 lines where they could appear. Only in first level, active lines are 4, but in other all 5. Spawning is not just randomly actually, there is special coefficient, that increase spawning regarding time and enemy kills. So, in the end of level or after some time in Survival mode, the enemy spawning is much more frequent than in the beginning of level/survival.
The cloud system actually works almost like You said. When it is over cactus, You can see how the health bar is reducing and only after some seconds, defender disappears, because it took all the health. I could make quite easy that cloud system affects also gnomes and stones, but less than plants.
You have so much good ideas and I could expand and improve this game, but I think it is better to invest the time and these ideas in other games, which could probably be sold for money. What do You think? Or I could upgrade this game and sell it too?
Found a bug btw… I played level 4 (selected from the menu)… killed all the enemies but the level didint change… not sure if the display for the number of enemies of type was missing or disappeared when I had killed them all…
Felt like perhaps there is a check for the number of remaining enemies equaling zero where maybe a counter managed to get to minus 1 for example… so the level just kept going but without more enemies…
Oh, that is not a good bug! When you kill all the enemies, they are removed from display at the top, so this is correct, but why it did not change the level, that is a different story. It could be, that counter messed up…actually I could rewrite the win handling. It is far too complicated and maybe that`s why sometimes can get in this situation/bug.
Thank You again Rob
I will make some improvements for the game. Maybe I could improve the cloud system…at least some part of what you wrote
I am still working on the next course game. I think I am in the middle of creating process…really want to launch it as soon as possible but I want that it looks finished and well done
My suggestion would be to share it as soon as it is stable and ready enough for feedback, then request some.
The more people that feedback the better, the forum and potentially on the Facebook group are places you could consider. This approach may help you spot issues/bugs you hadn’t considered or yet come across. You are likely to also get feedback on the adthetics and play ability, all of which can help.
Well it wasn’t complicated to get the game onto the Play Store. You just have to know few things about versioning in Unity Build Settings and that’s it.
And You just have to pay registration fee once (25$).